Explore Lab 16

Architecture and Video Games

Architecture and Video Games

Simon Tiemersma

A re-design for the Den Haag Megastores using Video Game theory in process and design.

Breaking the dichotomy: The Medellín case

Breaking the dichotomy: The Medellín case

Joost de Bont

The project takes two main issues as a starting point: insufficient food supply to the urban (informal) periphery and the (theoretical) dichotomy between the formal and the informal city. Hereby it starts at the foundation in two ways. At first the foundation of the Maslow pyramid by addressing food security, translated into the programme (decentral food market and education) and the overall decentralizing urban strategy. At second by starting at the foundation with regards to the integration of the informal and formal. This by intervening in a location that can be found within the hybrid cityscape, in the space that is able to merge the two.